"Specifically, Space Brisane. The game still lists the former colony with 0 pops on it as a "colony" when i mouse over it or look at the list of planets I own but I cant interact with it or recolonize it and trying to land troops says I Cant land on an uncolonized world. just wondering whats the max # of PCs since i only have 1 and i dont see any decisions on planets(size 15 up) to make more even though on pdx's wiki it says u can. My greatest achievement in vanilla Stellaris: 0% crime (on a penal colony), 76% stability, 7k+ raw resource production from a single size 16 planet. Penal Colony: Enhanced. Colonization lasts 12 months. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. 5 (a361) What version. I made a Spacestralian empire once. I believe all the good stuff diseapers. There's a Police State civic which gives bonuses to enforcers. More Policies Pack. One is that is an Australia type penal colony, where people were banished but otherwise free to live a normal life while there in exile; the other is that the pops are more like monitored laborers. Once an Empire has unlocked at least three Ascension Perks , players can upgrade each of their planets to Ascension Tier 1. Enforcer create unity and reduce crime. R5: Got a message from the Caravaneers that members of the Jakly species were seeking political asylum on my penal colony. { has_modifier = penal_colony } } } } english works #1. KityOnix • 4 yr. BatteryPoweredFriend • 6 yr. Penal Colonies: 8000: 3 Create Penal Colony decision Artificial Moral Codes; At least two owned worlds Not Gestalt Consciousness; Base: 32. It's not intuitive to build at all. 0. You can also just live with it and your extra enforcer jobs if you don't want to fight a war/can't fight a war against them. . Yeah its not that hard to get to 0% crime rate even on a penal colony there is so many modifiers that help it that it does not matter much. Compatible with Stellaris 3. These designations should effect your whole empire and its allies/subjects. governor: I was wondering if the governor option could be abused by placing it in a sector with only penal colonies?. In stellaris post 3. 4 "Cepheus" Update penal armies with new army properties; Authoritarians and Police States have an increased chance for Pops to resettle to a Penal Colony; Allow the AI to designate Penal Colonies; Update the overridden economic category `planet_jobs` with underlying changes from 3. Decision stuff like Mastery of nature alvays stays on the ecumenoplolis, But for what i know all of the planetary modifiers are lost (except the former Relic world)when you make an ecumenopolis. Hello and welcome to my channel, thank you for stopping by. After a while, re-change your pops so that those on habitats get great specialist traits and those on planets get good worker traits. So you should notice neither a difference on crime on the penal colony, nor on your other colonies. Stellaris is kind of simplified compared to other titles in war score. Hey everyone, while watching the new Gameplay video about the "Lost Colony" Origin a question came up and I wanted to ask, to see if this has been answered before: So, an empire with the "Lost Colony" Origin will have an advanced empire of the. Council. . 流放地 Penal Colony 犯罪度: +100% 迁入吸引力: +33% 帝国其他殖民地: 犯罪度: -25% 此行星是用来流放重罪罪犯的,他们会被关在劳改营中赎偿他们的罪过. . This replaces the government building with one of your preferred type (at least for Hive Mind: haven't tried with vanilla empire or Machine Intelligence). . 4. The first time an empire colonizes another world, it gains 12x engineering output (between 250 ~ 100000 ) Humanoid empire colonizing a new world. 7. With overturned you're losing 30 years dropping you down 75% of usable life. AliceFateburn • Voidborne • 5 yr. The pops doing science may mostly be test subjects rather than scientists like on a normal planet; miners might be. The United Clans of Skiron was the democratic polity of the reptilian Skiro people. Your colony ship cost 1000 Food and 50 Alloy to build. Same for resort worlds just amenities building instead of crime reduction. The ones who escaped became the Flood, the basically zombie virus of Halo. Wszelkie prawa zastrzeżone. The first time an empire colonizes another world, it gains 12x engineering output (between 250 ~. the full list of specialization for planets is: colony - be a new world with less than 10 pops, 10 weight. I know it does that for resorts maybe penals? Correct, penal colonies ignore habitability in the same way that resorts do. – A new job named “Convict”. (for stellaris only) So in that scope my idea is two fold. 4! Charismatic, Curious, Elegant, Enigmatic, Friendly. 171 votes, 16 comments. 4 The first 1000 people to use the link will get a free trial of Skillshare Premium Membership: Kids, wanna learn about protection. Instead, your world has a default ideal-biome base habitability of 80, BUT has a special Colonial Spirit modifier that gives +10% habitaiblity, +15% amenities, +15%. Anti-Alien Task Force. 3) Created by Cue Cappa. Penal Legions need to be a thing. Sounds like a space Australia origin story. ' I feel like something epic is about to happen, going to colonize them and see what happens. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Now, when you open the colony screen and look at the tiles, if you hover the mouse over a pop, you will see some additional debug information, including an ID number. Something I like to do in games as an ai race, is to choose a couple of random planets located within my territory, rename them prison planets. Most of its weight comes from occupied planets so carpet sieging planets is the best way to win a war fast. . Technically they are criminals, and you wouldn't want them. Its size doesn’t matter no longer. ago. ago. r/Stellaris • 3. Anti-Alien Task Force. It was last verified for version 3. Ramp up amenities, spam enforcers, or get ready to deal with long-term problems on that world. just wondering whats the max # of PCs since i only have 1 and i dont see any decisions on planets(size 15 up) to make more even though on pdx's wiki it says u can. One batch of claims from one empire in particular resulted in ALL of them having 100% crime to start with. You can have only one penal colony and it must be on a. It's not specified what sort of colony it was before it was lost. When a new colony gets ready I usually order an alloy foundry and a city district. just wondering whats the max # of PCs since i only have 1 and i dont see any decisions on planets(size 15 up) to make more even though on pdx's wiki it says u can. Every planet who has a droid build should then be able to build droid colony ships. TL;DR To summarize: - Unique buildings and districts - Pop upkeep is halved in penal colony - Penal colony. This article is considered accurate for the current version of the game. I made a penal colony but there is no effect on the planet or my empire. Making special planets special, Resort and Penal worlds as decision controlled worlds. What criteria should I be considering when looking for planets to designate as Resorts and Penal Colonies?“@Hornet643 No. LethaLinguist • 21 days ago. A row of garrisoned fortresses, and it's good to go. 2: As many as possible. Penal Colony: Enhanced. 0/10 didn’t call penal colony Space Australiahovering over the tooltip of penal colony as a biological empire shows what looks like a part of the code that should not appear in normal gameplay. When they did the update that changed colony management drastically, not only did it look like there was a lot to learn, RL issues got in the way and I didn't have the time. . 对该项目的细节说明请添加至. Penal colonies are largely the same as other colonies, only that they have a large increase in crime and immigration pull, and all of your other colonies have a small decrease in crime. 流放地. Description. crime is a very underutilized feature in general and theres exactly one usage scenario that requires you to have a penal colony and that is somehow ending up the ally of a criminal heritage megacorp. 0 Update for Stellaris version 3. -15% crime can already prevent some bad stuff that could happen there. Kahlain. Join. I had no crime problem until I started absorbing planets from other empires. Filling a planet has an admin cost of 28 (24 for disticts, 2 for a colony, and 2 for the system). What criteria should I be considering when looking for planets to designate as Resorts and Penal Colonies?Stellaris 50486 Bug Reports 30920 Suggestions 19157 Tech Support 2901 Multiplayer 377 User Mods 4632 Stellaris AAR (After Action Reports) Console edition. 对许多人来说,他们一生都无法赎清罪行。Stellaris. The planet must also be at least size 15 to qualify for being a Penal Colony. It is a Paradox issue, and I am not sure should I fixed it. ago. I used to get a choice when I qued my colony ship between 2 pops of my main species; the difference being the pops had different traits. is_capital = no. 前置科技:. This increases all of the effects of the planet's designation by 25 percent, whether it's. A penal colony can potentielly free one pop from being an enforcer on your worlds, so if you only have 4 worlds it might be not worth it, but if you have 20, thats 20 pops that can work in something more useful. Declare war and eliminate crime syndicate. 2 allows empires to designate a world as a penal colony, which has a higher rate of crime due to most of its inhabitants being exiled criminals, but gains immigrants very quickly and reduces crime on other worlds, as the other worlds ship their criminals into this prison world. 1: ASAP. The area provides access to several key points, including: terraforming capabilities, uplift capabilities, genetic modification capabilities, new armies. Those tomb world traits and stuff are. GetCrimeDeviancy]: G-25%" (scripted_loc doesn't work). IIIPhoenixIII • 6 yr. Though I imagine Penal Colonies thrive in Slave Empire builds, where you always have a large amount of Unhappy Slaves. 428. 407K subscribers in the Stellaris community. And you CAN use planets with previously build districts - as long as you demolish them. Xin Russia and Xin USSR are the names for one of my tech world and admin worlds lmao. Crusader Kings 2 Arsenal of Democracy Europa Universalis 2 Europa Universalis 3 Europa Universalis: Rome Hearts of Iron 2 Hearts of Iron 3 Steel. E. /facepalm. dekeche • 3 yr. Has at least one slave pop. Maybe seeing such a perfect world could change their mindset, help them find a new purpose in life, stuff like that. (like to a factor of 1000) I can't purge them because xenophillic so I tried to put them all on penal colonies but this does not seem to be working. If they still allowed gifting gold I would give you one for including the two different names for Muscovia's ill gotten empire in the list of prison planets. The modifier for Penal Colonies is altered to grant 100% habitability, but imposes a flat -50% to Pop growth speed (the same as 0% habitability). 10. They're both so worthless that they're more for RP than anything. On Stellaris Ver 3. Resort worlds have to be on a Gaia planet so that every alien species actually enjoys their "vacation". 流放地 (Penal Colonies) 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. Or been frustrated at needing to use a high-habitability planet as your Penal Colony? Then this mod is for you! The modifier for Penal. 0 unless otherwise noted. ManuLlanoMier • 4 yr. Also the fact that claims and capitol dont have very much weight in comparison. " -Pilgrim. It also helps with pacifying new occupied planets. How do I make that happen? I have a penal colony that I've treated all sorts of badly for a while now but the population has remained the same. kingsabears • 2 yr. They don't have any upkeep at all, they don't even need housing. 0, saving pops from working inefficient jobs is everything nowadays. Yes, they will starve or flee if you don't feed and/or keep them happy. I imagine it like this: a huge number of monks + a small number of prisoners. 5 Hiveminds colony ship cost 500 Food and 200 Alloy to produce. Its a freshly colonized planet less than 10 pops and only slaves with indentured servitude. 10 This mods adds various features and events centered around diplomacy and espionage. 313 votes, 25 comments. Then you can use edicts to improve things (like Thought. The Forerunners, a species created by the Precursors, got jealous, and declared war on the Precursors and genocided them. 33333 admin cap per a district (a ~12. At the end of each phase, a die is rolled, resulting in a random number from 1 to 10; adding the current number of clues and the Scientist's Archaeology Skill or Astral Rift Skill and subtracting the chapter's difficulty. Stellaris. Penal colonies should also get a full new set of buildings, with some being new and interesting penal colony only buildings (even if most are functionally the same as regular buildings). Is not already a thrall world. The Penal colony, I never noticed a difference. Fully pops the planet while skipping the colonization phase. Being a massive fan of wh40k and stellaris ,currently playing as the commonwealth of man , the lack of any sort of prisoner army , distinct from…just wondering whats the max # of PCs since i only have 1 and i dont see any decisions on planets(size 15 up) to make more even though on pdx's wiki it says u can. ManuLlanoMier • 4 yr. So say you have the special worm hole to the other dimension, thats gone. Expand user menujust wondering whats the max # of PCs since i only have 1 and i dont see any decisions on planets(size 15 up) to make more even though on pdx's wiki it says u can. Requires you to actually have a penal colony and not be pacifist. . Uncertain History: Planet Modifier. What you need is: potential = {. 5. Though I imagine Penal Colonies thrive in Slave Empire builds, where you always have a large amount of Unhappy Slaves. Robots can live on them normally, but otherwise you need tech to avoid the major penalties to habitability. Systems become explored when they are in sensor range of a fleet,. More Policies Pack. Overview. A British settlement was. Suggestion: being able to refuse the presidency in a federation. A lot of posts, so may have missed it. At full builded planets I have more than 0% crime as all of the buildings slots are filled by laboratories, and the capital added police jobs are not enough at like 120 pop. Trait (scientist) ID. Penal colonies are good when there is a useless world which you make into a penal colony. 0. In this conversation. In exchange for the overall growth penalty, you gain a new bonus to immigration-based Pop growth, a bonus to inmate job output, and (implicitly) reduced upkeep due to high habitability. Advice Wanted. You can reduce their political power, or change their species rights, or gene mod them, or enslave them, or increase your governing ethics attraction, or just treat it symptomatically by quashing crime and instability. Content is available under Attribution-ShareAlike 3. Witty, but I go more literary, Salusa Secundus, Dune, Mage Circle, Marduk, Russia, USSR. ago • Edited 2 yr. A place to share content, ask questions and/or talk about the 4X grand strategy…If you want them gone quick then do extermination, if you want some resources out of it do Forced labor or if you want to get rid of them without diplomatic consequences use neutering or displacement. own. Research on the development of the Sword of Terra was conducted in orbit of the planet Mictlan, a penal colony used to house the breakaway Human Clarus subspecies, and later the humans who chose to the support the Skiron Interstellar Hierarchy. Isn't it like the perfect location ><. Any time I take over an enemy planet that I don't intend on keeping, I transfer the populace to a prison planet for. Stellaris - Ascending Thrall World, Penal Colony and Resort World doesn't do anything [3. This thread is archived. The Penal Colony planet modifier (added when you enact the Create Penal Colony decision) has been slightly altered as well - it grants +100% habitability (just like Resort Worlds) and +33% Pop Growth from immigration, but now also imposes a flat -50% to overall Pop Growth. To learn more about other systems, an empire will need to send their science ships out to survey them. Create Penal Colony +33% Immigration pull +100% Crime; −25% Crime on other colonies; Designation changed to Penal Colony Penal Colonies technology; Planet Size 15 or greater Gestalt Consciousness; Any owned planet has the Penal Colony modifier; Create Resort World +100% Habitability +1 Clerk job per 2 pops +15% Amenities on other colonies I'm confused, it gives -25% of Crime, +100% of Crime, and +33% of Immigration Pull. Created by Fugasas. 2 allows empires to designate a world as a penal colony, which has a higher rate of crime due to most of its inhabitants being exiled criminals, but gains immigrants very quickly and reduces crime on other worlds, as the other worlds ship their criminals into this prison world. I realized after I posted and went back into the game, I wasn't finished researching penal colony yet, and that I didn't research resort colony like I thought. ago. crime is a very underutilized feature in general and theres exactly one usage scenario that requires you to have a penal colony and that is somehow ending up the ally of a criminal heritage megacorp. 407K subscribers in the Stellaris community. The Humans discovered this, and ended up fighting the Flood, which they lost really bad and started to go on the run. Colonization. It is displayed as "[Owner. Create Penal Colony 1000 Until ended (2500) +33% Immigration pull +100% Crime; −25% Crime on other colonies; Designation changed to Penal ColonyAccidentally murdered my penal colony. Compiled using video captured in Stellaris, by Paradox. 3. © Valve Corporation. "If you have researched the normal thrall world and penal colony techs it will now be possible to convert habitats into thrall worlds and penal colonies. Without a strong foundation what you're building will just collapse in on itself. 0 pop growth, so it's ~equalent of 5 basic farms = 300 minerals equalent + borders + mines possibilities. A penal colony can also be used to further make this moot. we should be able to load pops onto colony ships, kinda like you can load armies onto transports, allowing players to relocate Desirable, unDesirable, or robots specifically, yes I know the resettlement thing exists but the UI for it is. 9. . I thought that with noxious, gaia worlds, double amenities (after ascended penal colony) and the cyborg happiness trait you could run -happinees edicts and still have 100% happiness on your ruling main race. Resort words are great; free amenities everywhere, and all you have to do is pick a colony you weren't going to develop anyways and not develop it. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. Penal colony not working. It was a story of betrayal and brutality that ended with my CPU catching on fire. 4 Mod List, with four main aims; 1) improve depth, variation and available choices, 2) improve fun and immersion, 3) improve performance, and 4) keep bugs, conflicts and inconsiste. R5: No clue what this means but there's 6 Tomb Worlds clustered right near my start with names like 'Silent Colony' and 'Fallen Outpost. Then, select "Colonize Planet". Colonization is the process of establishing control over an uninhabited, habitable planet with a Colony Ship. To learn more about other systems, an empire will need to send their science ships out to survey them. planet_uncertain_past. 3. One very effective way of doing that would be to just bring a Colossus and crack the planet, or use a neutron purge or whatever it's called, to purge all organic life. There are twelve colonial regions in the game, 11 in. Stellaris Dev Diary #312 - 3. ago. What you need is: potential = {. The planet only needs like one colonists to remain colonized. second time I didn't build armies and lost the colony to the mutants that came pouring out. The modifier for Penal Colonies is altered to grant 100% habitability, but imposes a flat -50% to Pop growth speed (the same as 0% habitability). Progress has for a long time been at a standstill, until now. As far as I know (and I may be wrong about that) a penal colony has by default a 100% crimerate, lowers the crimerate empire wide and adds an empire wide emigration push. Play tall on the short term, get bio ascension, make sturdy and strong pops, then start a conquering spree. Toutes les marques commerciales sont la propriété de leurs titulaires aux États-Unis et dans d'autres pays. The admiral has pledged to serve us until death, at no cost. Just turn them into one of those, even the worst planets can be useful. Actually, a Gaia "penal" colony would make a great spot for rehabitilation of prisoners. User:SirBlackAxe/Icons: Pseudo-icons for copy/pasting onto pages, to cut down on the size of the actual icon template. This will open the panel of the new planet, where you have to put your colony in one of the available sectors. Administrative AI:On Stellaris Ver 3. 0 Update for Stellaris version 3. Post Apocalyptic Warrior Culture, Fanatic Militarist Materialist, lead by King Maxwell. Habitats should be eligible to be penal colonies. 2, playing a chill megacorp evolution of the UNE no big deal. Go to Stellaris r/Stellaris • by Camsteak. And you CAN use planets with previously build districts - as long as you demolish them. Or been frustrated at needing to use a high-habitability planet as your Penal Colony? Then this mod is for you! The modifier for Penal. ago. Then 3 basic resource districts of same type. Make it a sort of designated Planet like Thrall Worlds or Penal Worlds specifically for generating or increasing Unity and/or… I can't seem to make more than 1 penal colony! I am playing as a darn xenophilic nation and I encountered a species in my empire that I REALLY hate. Resort world does not feel like a resort world. Does the climate matter for my penal colony or can I just toss everyone in the desert? If you hover over the decision does it says something like, habitability set to 100%. I made a Spacestralian empire once. Sort of like a gaia world. it took some doing to find out it was this mod. A farming penal colony would take a shorter amount of time than building a max security prison with plans to keep every prisoner locked away for 90% of the day and maybe allowing them to knit scarfs or socks on the side for. As such, it will never be possible to colonize every piece of rock out there. Originally posted by stevasaur: A work-around for this bug is decolonizing the planet (by resettling all the pops off-world) and then recolonizing via colony ship. Special Colony Types (Penal-, Resort- and Thrall Worlds) also must have that status revoked before they can be turned into an Ecu. Red Dox Jan 4, 2017 @ 12:55am. Xin Russia and Xin USSR are the names for one of my tech world and admin worlds lmao. just wondering whats the max # of PCs since i only have 1 and i dont see any decisions on planets(size 15 up) to make more even though on pdx's wiki it says u can. Missing Scientist. State of New Macedonia (Citizen Stratocracy) (Stellaris 2. In regards to the Oracle C. ago. The United Clans of Skiron was an interstellar polity and the first ally of the Greater Terran Union. The modifier for Penal Colonies is altered to grant 100% habitability, but imposes a flat -50% to Pop growth speed (the same as 0% habitability). It is displayed as "[Owner. 32 votes, 13 comments. Roll the Numa's Breath event from the Caravaneers for an additional +2 districts. Psionic Shields: tech_psionic_shield. Stellaris: Patch 2. AI-Controlled Colony Ships: tech_cryostasis_1. New traits are defined in a separate file, therefore vanilla traits are not affected. So say you have the special worm hole to the other dimension, thats gone. 4. Definitely not a fanatic purifier. Now that the pandemic has freed up my time, I decided to get back to the game and I noticed the automatic colony. 6. Exploration is one of the first priorities of any spacefaring empire. Is not artificial. Farm cost 60 minerals = same as Mine. I had the crystalline bane emerge on a brand new colony, so of course it immediately overwhelmed my defenses and destroyed the colony. I was excited to purpose build a habitat in a remote system and make it a penal colony but evidently they do not meet the requirement in size. Legacy Wikis. 1. Indentured servitude slave economies tend. Stellaris is a fun family-friendly game about exploring the wonders of space! I mean it probably saves on the upkeep costs of the prisoners if you never need to clothe or feed them on a paradise world like this. The planet must also be at least size 15 to qualify for being a Penal Colony. © Valve Corporation. Argonian Nerevarine Mar 15, 2018 @ 10:52am. At the start of the game, no empire knows anything about the universe beyond their home system. Penal Colonies. (kinda wish i'd left the cost alone now, but i no longer have. beckermt Field Marshal. New Colony growth. Uncolonizable celestial bodies will be created as colonies but have no capital building. That can only happen if all your pops have 100. The vessel itself was constructed at the Sirius fleet naval yards. My founding species are the only ones with citizenship rights in my empire, all other. I can't wait for the new. penal_colony. r/Stellaris. Technically they are criminals, and you wouldn't want them. Stellaris: Suggestions. 1. Go to Stellaris r/Stellaris • by. bransiladams • 2 yr. 15jtaylor443 • 1 yr. Leaders can have multiple veteran classes via traits but the UI will only display the first one. There is an entire thread about it on the Stellaris forums. That said, yes, it's a bit odd anyone would want to turn a 90 pop colony into a resort world rather than a colony with just a few pops. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Primitive civilization event chains. (playing an FE kind of build, incredibly limited territory Remnants) I know you can have them removed by having 0. A searchable list of all modifier codes from Stellaris. Early game exploring is key for an empire to start growing rapidly, however. NOT = { has_modifier = penal_colony }Click on individual pops and hover the mouse over the happiness stat. And with them you can start dropping robotic colonies all over the galaxy. The vessel itself was constructed at the Sirius fleet naval yards. Toate drepturile rezervate. Penal colony mod suggestion . See moreAs far as I know (and I may be wrong about that) a penal colony has by default a 100% crimerate, lowers the crimerate empire wide and adds an empire wide. If you've set your trade policy to collect them and are selling excess resources you should be able to swing it. Just colonize a godawful planet and after the colony is set up declare it a resort/penal colony. You'll need to expel the criminal syndicate or conquer them and make them into a new government type (liberation war) to stop the crime for good. Also the local crime they create is just a multipler. Business, Economics, and Finance. Does the climate matter for my penal colony or can I just toss everyone in the desert? If you hover over the decision does it says something like, habitability set to 100%. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I can't wait for the new. Todas las marcas registradas pertenecen a sus respectivos dueños en EE. 花1分钟创建用户后就能进行编辑 :) 登录 注册. ; About Stellaris Wiki; Mobile viewPenal colonies is are great. Penal colonies are largely the same as other colonies, only that they have a large increase in crime and immigration pull, and all of your other colonies have a small decrease in crime. REDDIT_HARD_MODE • 9 mo. ago. © Valve Corporation. Select the planet to colonize and press the RMB. Empire of Sin AoW: Planetfall Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath. 4. 2. The Penal colony, I never noticed a difference. After 2210, clone vats' pop assembly speed becomes +15 when POP numbers are 1~7, +10 when 8. After selecting a species, the magic happens. Mistfox. yea depends on your empire size, a big empire with 20-30+ planets gets a huge production. Afterwards, I saw them in decision. Then check by mousing over the crime percentages on your planets. In exchange for the overall growth penalty, you gain a new bonus to immigration-based Pop growth, a bonus to inmate job output, and (implicitly) reduced upkeep due to high habitability. Archived post.